I did a major update. Now you can actually choose your battle from the map screen. The problem is that now the code is getting quite messy but I guess that’s maybe even normal.
No balancing has been done and I have had some troubles finding motivation. The next thing is to make the map screen create much different battles. Battles that the hero absolutely cannot win without leveling up. Leveling up should increase hitpoints and damage. I think.
Version 1.00 will be a ready game. Before that I must create the story line. Rationable start and ending. But we’ll check the list first… see you soon.