Coding, coding, coding


This is not so easy. To stay focused. I need to balance my game. It’s actually hard work. Doing art is hard work.

Remember to do:

  • “Running away from battle”
    It should have a percentage for success. Otherwise you could take advantage of it and battle hard monsters. Kill one monster and hit ‘n run. I don’t know if it’s a bad thing though. In reality you always cannot escape.
  • “How will the game end?”
    Also how will the player be rewarded while advancing? Always remember the low hanging fruits. Change the game experience rapidly.

What I just noticed:

  • Too many clicks on the battle. It should be much more straight forward. Choosing the order of killing monsters is part of the strategy. Not just hitting and running. Game lacks different attacks and spells.